The player need to reach at least this tech level in order to be able to build the unit: Specifies whether the unit starts locked and the player can unlock it later on. This tab specifies whether the build button of a unit appears at the menu, but that button depends on more of the tags below There are even more factions like Hostile, Pirates, Grace, Aschen and so on, but you can't play those. It's also vital which faction(s) are supposed to be able to build it.Īffiliation specifies which Faction(s) are able to build the unit and to who it belongs.įor Stargate TPC: Underworld = Tau'ri, Empire = Wraith, Rebel = Goa'uld ( These 3 are playable by an active AI )įor the original Stargate - EAW: Rebel= Tau'ri, Empire = Goa'uld there is no 3rd playable faction. The most important factions I marked red for you. Now you are supposed to either open a parent unit and to edit these build requirement tags or to copy the following code (if these tags do not already exist) in its child, in order to make it playable for our example faction "Underworld": To prevent errors please have a look at part 12-15 of my xml coding tutorials: Thus please always copy the file you're currently editing anywhere to your desktop and work safely on a copy. This also means there are no letters allowed outside of these tags. Or if any closing tag misses the / sign at the end, as tags need to keep this syntax. It crashes if you forget a single sign at any tag, or if there is one > sign too much. xml now, but be careful as the game can already crash if you manage put even A SINGLE LETTER at the WRONG PLACE! Note 2: Figher units can't really be spawned by the units themselfes, you would need the version of their "Squadron", as example you are not supposed to spawn Ancient_Jumper but Ancient_Jumper_Squadron instead. Note: Once you found the unit you are looking for you could actually already spawn it by its ingame name using Imperialware, that ingame name looks like this. Means the game created a modified version of the original unit and overwrites its tag entries with the entries of this variant. Means the game will simply copy all code of the original parent unit that was inserted into and use this unit as modified version of it. \Star Wars Empire at War Forces of Corruption\Mods\Stargate. Open the mod directory, which probably lies in Yes there are two ways to get units of foreign factions in game, making them build able and cheat spawning them with the tool Imperialware here: Since this question arises every once in a while please feel free to reference it to who ever needs it:
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